Irregular Formations

Building history.

Games that let you step into the less-told corners of the past, rebuilt place by place from the historical record.

Drawing on brown paper of soldiers in caps and capes at a woodland post by moonlight; one man speaks to an officer with a drawn sword while mounted men wait beside him.
“Who goes there?” A cavalry picket challenges riders at night. Alfred R. Waud drew it for Harper’s Weekly, which published it on 14 February 1863, a month before Mosby’s men rode into Herndon Station. Alfred R. Waud. Library of Congress, LCCN 2004660169. No known restrictions on publication.

A note from Marty

I want to make games that put you inside historical events and experiences that rarely get told. Not the famous battles, but the places in between, rebuilt as closely as the evidence allows.

That takes painstaking research and verification: deeds, maps, letters, official reports and old newspapers, read and checked against each other line by line. My dream is to use AI to do that work at the scale a game needs, and then to build scenarios where you can step into what we found.

I don’t want to shy away from our use of AI. I want to reframe it. We built AI pipelines to do the heavy lifting: searching archives, transcribing, cross-checking, writing and testing code, running the tools that build the world. The passion and the direction still come from a human. I decide what we make, what it says about the past, and what ships.

Where the record runs out, we say so. That’s what I mean by building history.

Marty, Irregular Formations

How we work, in detail

What we’re making

A dim timber interior: a lantern hangs beside a steep wooden stair rising to a loft, with stacked boards against the plank wall.
The stair to the loft of the sawmill at Herndon Station. The building is generated by script from our research notes. In development: an in-engine frame.

Northern Virginia, 1863–1865

Mosby’s Rangers

Plan raids across a hex map of Northern Virginia, then ride them yourself, in real time and first person. Every place is rebuilt from the historical record, starting with Herndon Station on 17 March 1863.

In development. The first level, Herndon Station, will be free on Steam.

About the game

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